Playful Thinking (Book Series)
“Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games […]
“Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games […]
“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the […]
Steve WilcoxSteve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he […]
Steve WilcoxSteve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he […]
“This document does not explain the technical ways to design a video game. Instead, it explains the most important accessibility options that can be included into a video game and what each one of them means to the end-user. In a three-tier style, we will explain the options that need to be included to assist those with mobility, hearing, visual and cognitive disabilities.” – Includification – A Practical Guide to Game Accessibility
“The Oldest Game is a web-based newsgame that explores the complex issue of the legalization of the sex trade in Ontario and Quebec. Drawing inspiration from games such as Budget Hero, in which players learn the parameters of a complex system, and from role-playing games that provoke empathy and identification, “The Oldest Game” focuses on the motivations on the debate over legalized prostitution.” – The Oldest Game
Steve WilcoxSteve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where […]
“Phone Story is an educational game about the dark side of your favorite smart phone. Follow your phone’s journey around the world and fight the market forces in a spiral of planned obsolescence.” – Phone Story
“This is a story of how harmless choices can make a harmful world…Our cute segregation sim [Parable of the Polygons] […]