“Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. Each book in the series is small enough to fit in a backpack or coat pocket and combines depth with readability for any reader interested in playing more thoughtfully or thinking more playfully. This includes, but is by no means limited to, academics, game makers, and curious players. Each book in the series provides a blend of new insights and interesting arguments with overviews of knowledge from game studies and other areas. The basic assumption is simple: video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten, including those from such “unconventional” voices as artists, philosophers, or specialists in other industries or fields of study.” – Publisher
Books In This Series
How Games Move Us: Emotion by Design
By Katherine Isbister
Works of Game: On the Aesthetics of Games and Art
By John Sharp
Uncertainty in Games
By Greg Costikyan
Play Matters
By Miguel Sicart
The Art of Failure: An Essay on the Pain of Playing Video Games
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.
Playful Thinking (Book Series)
Tags: book series
“Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. Each book in the series is small enough to fit in a backpack or coat pocket and combines depth with readability for any reader interested in playing more thoughtfully or thinking more playfully. This includes, but is by no means limited to, academics, game makers, and curious players. Each book in the series provides a blend of new insights and interesting arguments with overviews of knowledge from game studies and other areas. The basic assumption is simple: video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten, including those from such “unconventional” voices as artists, philosophers, or specialists in other industries or fields of study.” – Publisher
Books In This Series
How Games Move Us: Emotion by Design
By Katherine Isbister
Works of Game: On the Aesthetics of Games and Art
By John Sharp
Uncertainty in Games
By Greg Costikyan
Play Matters
By Miguel Sicart
The Art of Failure: An Essay on the Pain of Playing Video Games
By Jesper Juul
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