engineering

Mondo Nano

“In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities…”

The Craft of Game Systems: General Guidelines

“ArenaNet game designer Daniel Achterman will share general guidelines and best practices he’s picked up over the years for crafting and tuning game systems.

My name is Daniel Achterman, and I’m a game designer. I’ve been doing gameplay and system design in a variety of genres for about 8 years, mostly RPGs, at companies like Gas Powered Games and ArenaNet…”

PowerUp

“Players meet Expert Engineer characters and experience the great diversity of the field. Conversations with these experts and engaging interactive activities allow players to explore ways engineers design and build systems to harness renewable energy sources as alternatives to burning fossil fuels. Players take on the role of Engineers, working together designing and building energy solutions to save the world.” – Power

Fort McMoney

“Fort McMurray, the heart of the Canadian oil industry, is the scene for a groundbreaking fusion of documentary and video game. The creators, web pioneers NFB and Arte with contributions by journalists from Süddeutsche.de and Le Monde, put you in their own shoes. Their mission is your mission: to unravel the interests that lurk behind the appearance of success, wealth and happiness…”