environmental sciences

The Polar Hub

“The Polar Learning and Responding Climate Change Education Partnership (PoLAR CCEP) seeks to inform public understanding of and response to climate change through the creation of novel educational approaches that utilize fascination with shifting polar environments and are geared towards lifelong learners.” – The Polar Hub

Troubled Lands

“Explore the geopolitics of climate change in Troubled Lands, a 30-min educational game for ages 10 to Adult. Playable as a classroom activity and ideal grades 6 through college, it is a simple to learn yet morally provocative game that requires players to address competing motivations of self-preservation and group loyalty. Many sustainability themes including communal negotiation, governance, inequality, power, and the tragedy of the commons are present in the game. Troubled Lands has been successfully used to support learning in many courses. Troubled Lands is a revised version of a game called The Farmers about which several academic articles have been written.” – Troubled Lands

Integrating Climate Change Mechanics Into a Common Pool Resource Game

“The topic of climate change offers unique challenges to simulation game designers largely because standard game mechanics fail to capture the complexity of this real-world problem. Climate change dynamics are characterized by the second-order delayed effects of carbon emissions on global temperatures and by political actors, who often have unique individual goals and asymmetrical abilities.”

Climate Challenge

“Currently there is a growing consensus amongst climate researchers that Earth’s climate is changing in response to manmade greenhouse gas emissions. The main debate amongst scientists is focussed on the amount of climate change we can expect, not whether it will happen. With the current level of debate in mind, the BBC decided a game might be a good introductory route into climate change and some of the issues this creates for governments around the world.” – BBC

California Water Crisis

“Can you solve the drought? California Water Crisis is an educational game about California water politics. Take the role of one of California’s three main regions (NorCal, SoCal, and the Central Valley) and try to find a solution to the fundamental cause of California’s drought: there’s more water demand than there’s water.” – Developer

Greenshifting Game Studies: Arguments for an Ecocritical Approach to Digital Games

“Every time I talk or write about ecology as a tool or merely an inspiration for hermeneutic approaches to cultural artifacts, I feel like I need to start off with a confession: I am no hardcore, dyed-in-the-wool environmentalist. Not only do I have serious doubts about the compatibility of hardcore environmentalism and dyed wool, I find it hard to subscribe to any sort of Ism, doctrine, or universal approach. And still, with all the relativism of the comparatist whose only creed is that there are always two (or more) ways of looking at any matter, I have become deeply fascinated with ecocriticism lately. “

How’s the Weather

“This article examines the role of weather in games, from both a gameplay and a wider ecological perspective. While weather is usually introduced merely as decoration, the author argues that more direct effects on gameplay would make games both more realistic and ecologically savvy. While some progress has been made in certain areas (wind blowing on the grass, rippling water, rain or storms affecting planes in flight simulators), there is still much room improvement and challenges for aspiring game developers and graphics artists.” – Abstract