Greenshifting Game Studies: Arguments for an Ecocritical Approach to Digital Games


Author: Hans-Joachim Backe

Publisher: First Person Scholar

Pages: N/A


“Every time I talk or write about ecology as a tool or merely an inspiration for hermeneutic approaches to cultural artifacts, I feel like I need to start off with a confession: I am no hardcore, dyed-in-the-wool environmentalist. Not only do I have serious doubts about the compatibility of hardcore environmentalism and dyed wool, I find it hard to subscribe to any sort of Ism, doctrine, or universal approach. And still, with all the relativism of the comparatist whose only creed is that there are always two (or more) ways of looking at any matter, I have become deeply fascinated with ecocriticism lately. Ecocriticism, the application of ecological thinking to humanism (and especially literary studies) developed in parallel with game studies, starting in the late 1970s and coming to real scholarly prominence in the mid- to late-1990s. I have been engaged in game studies since the late 1990s, and when I propose here to introduce a Greenshift into our field, it is not a moral, ideological, or philosophical argument I want to make, but merely a practical one: I am confident that the blend of ecological ideals and humanistic hermeneutics developed by ecocriticism holds great promise for game studies.” – Excerpt

Curator: Steve Wilcox
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

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