game

Class Struggle

“Class Struggle” reflects the real struggle between the classes in our society. The object of the game is to win the revolution…ultimately. Until then, classes—represented by different players—advance around the board, making and breaking alliances, and picking up strengths and weaknesses that determine the outcome of the elections and general strikes which occur along the way.” – Game Description

Whip the Vote

“Whip the Vote is a Congress simulator, inspired by House of Cards, where you play as the Whip for the Democratic Party.

You’re prodded on by President Hessell and opposed by your rival, the Republican Whip, as you work towards passing Democrat supported Bills, killing Republican supported Bills and securing more seats in Congress for the Democrats during Elections.” – Official Game Page

The Landlord’s Game

“The Landlord’s Game is a board game patented in 1904 by Elizabeth Magie as U.S. Patent 748,626. It is a realty and taxation game, which is considered to be the direct inspiration for the board game Monopoly…The set had rules for two different games, anti-monopolist and a monopolist. The anti-monopolist rules reward all during wealth creation while the monopolist rules had the goal of forming monopolies and forcing opponents out of the game. A win in the anti-monopolist, or Single Tax version and later called by Magie as “Prosperity Game”, was when the player having the lowest monetary amount has double his original stake” – Wikipedia

Foldit

“Foldit is a revolutionary crowdsourcing computer game enabling you to contribute to important scientific research…With all the things proteins do to keep our bodies functioning and healthy, they can be involved in disease in many different ways. The more we know about how certain proteins fold, the better new proteins we can design to combat the disease-related proteins and cure the diseases. Below, we list three diseases that represent different ways that proteins can be involved in disease.” – Foldit

BioHarmonious

“BioHarmonious makes the player responsible for the fate of two interconnected planets.  The Manufactured Planet, a place of clockwork machinery and choking smog, is on the verge of collapse, and its sister planet, the lush and diverse Natural Planet, will die along with it unless something is done.  Through a process of “bioharmony,” scientists from the Manufactured Planet are able to integrate the flora and fauna of the Natural Planet into their machines to improve the environment of their home world.” – BioHarmonius

Mission: Migration

“In the spring and the fall, many birds fly long distances in search of food, water, shelter and space: the same basic things that you need to survive…In this game you will try to help your flock migrate safely by learning how choices you make each and every day around your home, school, and neighborhood can affect the fate of these migrating birds – in both positive and negative ways. ” – Mission: Migration

Energy City

“Imagine a world where non-renewable resources, such as coal and oil, are in short supply! What can we do now to prepare for this future event? In this JASON Digital Lab, you will create a new energy portfolio for a city. Research new sources of energy and take another look at renewable and inexhaustible sources that were once considered “alternative” such as sunlight and wind. If you can help your city move forward into the future, you’ll be featured on our competitive leaderboards!” – Energy City