Cart Life

“In Cart Life the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families…Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart. While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment.” – Wikipedia

Spent

“Urban Ministries of Durham serves over 6,000 people every year. But you’d never need help, right? Over 14 million Americans are unemployed. Now imagine you are one of them. Your savings are gone, you’ve lost your house, and you’re down to your last $1000. Can you make it through the month?” – Spent

Meeple Like Us

“We’re a group of gaming academics, developers, hobbyists and enthusiasts. We have a keen interest in board games, tabletop games, video games, and all things in-between. It is our intention on this site to offer reviews and teardowns of tabletop gaming titles. We’ll be looking at these with an emphasis on the wider context of the games, especially that of how accessible the games are in a physical, cognitive or sociological sense.” – Meeple Like Us

Man, Play and Games

“According to Roger Caillois, play is ‘an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.’ In spite of this–or because of it–play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life…”

Parable of the Polygons

“This is a story of how harmless choices can make a harmful world…Our cute segregation sim [Parable of the Polygons] is based off the work of Nobel Prize-winning game theorist, Thomas Schelling. Specifically, his 1971 paper, Dynamic Models of Segregation. We built on top of this, and showed how a small demand for diversity can…

Shared Fantasy

  “This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well…