“This is a story of how harmless choices can make a harmful world…Our cute segregation sim [Parable of the Polygons] is based off the work of Nobel Prize-winning game theorist, Thomas Schelling. Specifically, his 1971 paper, Dynamic Models of Segregation. We built on top of this, and showed how a small demand for diversity can desegregate a neighborhood. In other words, we gave his model a happy ending. ” – Parable of the Polygons
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.
Parable of the Polygons
Tags: playable post, segregation
“This is a story of how harmless choices can make a harmful world…Our cute segregation sim [Parable of the Polygons] is based off the work of Nobel Prize-winning game theorist, Thomas Schelling. Specifically, his 1971 paper, Dynamic Models of Segregation. We built on top of this, and showed how a small demand for diversity can desegregate a neighborhood. In other words, we gave his model a happy ending. ” – Parable of the Polygons
Related Links:
“How Small Biases Lead to a Divided World: An Interactive Exploration of Racial Segregation” – Wired
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