Platform Studies (Book Series)

“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in this series focus on a single platform or a closely related family of platforms. Theyl offer technical rigor and in-depth investigation of how computing technologies work as well as discussion of how computing platforms exist in the context of culture and society.” – Publisher

Books In This Series

Now the Chips Are Down: The BBC Micro

By Alison Gazzard

Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art

By Zabet Patterson

I Am Error: The Nintendo Family Computer / Entertainment System Platform

By Nathan Altice

Flash: Building the Interactive Web

By Anastasia Salter and John Murray

The Future Was Here: The Commodore Amiga

By Jimmy Maher

Codename Revolution: The Nintendo Wii Platform

By Steven E. Jones and George K. Thiruvathukal

Racing the Beam: The Atari Video Computer System

By Nick Montfort and Ian Bogost

 

Curator: Steve Wilcox

Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

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