Gaming at the Edge

“Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently, revealing how representation comes to matter to participants and considering the high stakes in politics of representation debates. She finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.” – Publisher

The Pixelles Method

“There are no easy answers or shortcuts to changing a culture and increasing diversity, but we can do more than wait around and hope it happens naturally! Pixelles is a grassroots initiative founded in Montreal with the goal to increase the number of women making games, to great success thus far…Tanya, a Pixelles co-founder, will describe the steps they took to create both halves of the program, the lessons they learned, and the changes they see in gamer culture going forward.” – Tanya Short

Pixelles

“Pixelles is a non-profit organization dedicated to empowering more women to make and change games, founded by Tanya Short and Rebecca Cohen-Palacios. Pixelles organizes free monthly workshops, a mentorship program for aspiring women-in-games, game jams, socials and more.” – Pixlelles

Dames Making Games

“Dames Making Games is a not-for-profit organization founded in Toronto in 2012. We run a wide range of programs and events for women, non-binary, gender nonconforming, trans and queer folks interested in games. We are member-run, arts-focused, technology positive, collaborative, engaged, and welcoming!”

10 Ways to Make Your Game More Diverse

Curator: Steve Wilcox Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

The Dangerous Game

“Emma Vossen’s love of gaming started when she was a kid growing up in small-town Ontario. Now as a PhD candidate at the University of Waterloo Games Institute, she looks to gamer culture as a microcosm of how sexism is seeded and replicated within broader society, and she draws connections between gamer culture and the rise of the political extreme right. This is the latest in our Ideas from the Trenches series, exploring the exciting insights of PhD students across the country.” – CBC Ideas

“The Door Problem”

“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?’ Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.” – Liz England, “The Door Problem.”

Video Games as Feminist Pedagogy

“This article argues that video games are powerful but overlooked tools for feminist pedagogy. I review two game-based teaching activities that I conducted with my Introduction to Women’s, Gender and Sexuality Studies course during my time as a Teaching Associate at Emory University. In the first activity, I opened a transgender studies unit with the independent games dys4ia, Lim and Mainichi. In the second activity, I taught the feminist theory of intersectionality through Halo, a popular first-person shooter series.” – Samantha Allen

Cart Life

“In Cart Life the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families…Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart. While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment.” – Wikipedia

Syrian Journey

“The Syrian conflict has torn the country apart, leaving thousands dead and driving millions to flee their homes. Many seek refuge in neighbouring countries but others pay traffickers to take them to Europe – risking death, capture and deportation. If you were fleeing Syria for Europe, what choices would you make for you and your family? Take our journey to understand the real dilemmas the refugees face.” – BBC