African-American Studies

Gaming Out Online

“…this article seeks to explore lesbians of color and their experiences “gayming” out and online. Exploring identity development, community building, and connectivity via social networking, the women within this study articulate what it means to be lesbian online and how this impacts their physical and digital experiences.” – Kishonna L. Gray, “Gaming Out Online.”

From New Bordeaux to Harlem

“This might sound blasphemous, but the women in Mafia III and Luke Cage fascinate me most. These women are simultaneously complex and maddeningly shallow. I say this to mean there is centuries of tears, laughter, abuse, and love tied up in each and every one of them, but at the same time all of this history and all of these emotions all seem to (by design) fall in service to the narratives’ main male protagonists. ” – Samantha Blackmon, Not Your Mama’s Gamer

Cuphead & the Racist Spectre of Fleischer Animation

“The artists at Studio MDHR, the Canadian company which developed [Cuphead], have done an impressive job recreating the dynamic rubber-hose character animation that producers like the Fleischers and Walt Disney made famous in the 1930s. By setting their game in this aesthetic, however, Studio MDHR also dredge up the bigotry and prejudice which had a strong influence on early animation.” – Yussef Cole, Unwinnable

Race, Gender, and Deviance in Xbox Live

“This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.” – Publisher