Gaming at the Edge

“Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently, revealing how representation comes to matter to participants and considering the high stakes in politics of representation debates. She finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.” – Publisher

Gaming in Color

“Out of the closet and into the arcade! Gaming In Color is a feature documentary exploring the queer side of gaming: the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games. Diverse queer themes in game storylines and characters are an anomaly in the mainstream video game industry, and LGBTQ gamers have a higher chance of being mistreated in social games. Gaming In Color explores how the community culture is shifting and the industry is diversifying, helping with queer visibility and acceptance of an LGBTQ presence.” – Gaming in Color

Queer Game Studies 101

“To help promote a conscientious community of scholarship around Queer Game Studies, we offer this “101” — a handy introduction to the field as it stands in mid-2016. Whether you are embarking on Queer Game Studies research yourself, putting together a syllabus, or looking for a presenter or contributor to speak about queerness and games, we hope you’ll look into this outstanding work.” – Queer Game Studies 101

LGBTQ Video Game Archive

“This “archive” of LGBTQ video game content is meant to be a resource for researchers, journalists, critics, game designers/developers/publishers, students, gamers and/or people who play games and anyone else who is interested in learning more about the history of LGBTQ content in video games. Why “archive”? Well because this is not a traditional collection of primary sources that would be required for an Archive.” – LGBTQ Video Game Archive

Syllabus: Gender & Sexuality in Video Games

“Feminism and queer representation have taken center stage in recent debates about the future of video games. However, gender, sexuality, and identity have long been important to how we experience games and to games themselves. In this course, students will learn about issues of gender and sexuality in video games, game communities, the games industry, and their own media-making practices…” – Syllabus

LGBTQ On Campus

“LGBTQ On Campus Faculty & Staff and LGBTQ On Campus Students are online, interactive courses that help faculty, staff and students in creating a safer, more inclusive campus for LGBTQ students. This includes how to respond to biased comments, supporting a student who comes out, recognizing signs of psychological distress and how best to connect students to appropriate campus resources and services.” – Kognito

Longstory

“LongStory is an episodic dating/adventure game about surviving your teenage years. Track clues to solve a mystery and navigate the school’s social scenes. Available for iOS and Android, the game currently has three episodes available. There will be five more episodes released to complete the first and second seasons.” – Developer

Mainichi

“Mainichi (Japanese for “everyday”) conveys some of the social struggles the developer faces daily as a mixed transgender woman by recreating the simple act of going to meet a friend for coffee. Once the player returns home, they wake again the next morning to the same scenario, which subtly changes based on how they decide to…