“Is it possible to design videogames that deal with social and political issues? Could videogames be used as a tool for encouraging critical thinking? Do videogames offer an alternative way of understanding and dealing with reality? While videogames are now about three decades old, these questions remain unanswered. It seems that even if the medium has reached an incredible popularity, it is still far away from becoming an artistic communicational form that could deal with such things as human relationships, political and social issues” – Gonzalo Frasca, “Videogames of the Oppressed.” First Person: New Media as Story, Performance and Game
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.
Videogames of the Oppressed
Critical Thinking, Education, Tolerance & Other Trivial Issues
Tags: simulation, theatre of the oppressed
About
Author: Gonzalo Frasca
Publisher: MIT Press
Pages: 10
Description
“Is it possible to design videogames that deal with social and political issues? Could videogames be used as a tool for encouraging critical thinking? Do videogames offer an alternative way of understanding and dealing with reality? While videogames are now about three decades old, these questions remain unanswered. It seems that even if the medium has reached an incredible popularity, it is still far away from becoming an artistic communicational form that could deal with such things as human relationships, political and social issues” – Gonzalo Frasca, “Videogames of the Oppressed.” First Person: New Media as Story, Performance and Game
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