Author: Gonzalo Frasca
Publisher: MIT Press
“Is it possible to design videogames that deal with social and political issues? Could videogames be used as a tool for encouraging critical thinking? Do videogames offer an alternative way of understanding and dealing with reality? While videogames are now about three decades old, these questions remain unanswered. It seems that even if the medium has reached an incredible popularity, it is still far away from becoming an artistic communicational form that could deal with such things as human relationships, political and social issues” – Gonzalo Frasca, “Videogames of the Oppressed.” First Person: New Media as Story, Performance and Game
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