Videogames of the Oppressed

“Is it possible to design videogames that deal with social and political issues? Could videogames be used as a tool for encouraging critical thinking? Do videogames offer an alternative way of understanding and dealing with reality? While videogames are now about three decades old, these questions remain unanswered.” – Gonzalo Frasca, “Videogames of the Oppressed”

At Play in the Carceral State

“There are over two million prisoners in America—men, women, and children who are confined to prisons, jails, or detention facilities. And despite the fact that they cannot walk to a GameStop or load up Steam, many of them play games. This week, Waypoint is devoting a substantial portion of our publishing schedule to exploring this part of games culture. We’re calling it At Play in the Carceral State.” – Austin Walker, Waypoint