" Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteusplayers, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken." - Dan Golding, "The End of Gamers."

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Author: Dan Golding

Publisher: Dan Golding (Tumblr)

Pages: N/A

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“When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteusplayers, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.” – Dan Golding, “The End of Gamers.”