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Are loot boxes gambling?

game design / psychology

“Loot boxes are a virtual game of chance, but should this commonplace in-game feature now be considered real-life gambling?” – Vic Hood, Eurogamer

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November 15, 2017 0

Why a conversation around loot box regulation, responsibility, & harm needs to be happening

game design

“There has been a debate about whether these loot boxes are in fact gambling ever since their first inception. While the ESRB may not consider them to be gambling, they unequivocally are and considering them not to be due to a technicality is a tone-deaf interpretation of their function and history…” – Matthew Perks

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November 15, 2017 0
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Game Studies 101 is a work-in-progress project by @stevemwilcox and other members of @GamesInstitute. Follow us on Twitter @GameStudies101

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Recent Entries

  • Videogames of the Oppressed

    September 4, 2018

  • The End of Gamers

    May 16, 2018

  • From New Bordeaux to Harlem

    February 7, 2018

  • Game Workers Unite

    May 1, 2018

  • Class Struggle

    May 1, 2018

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  • 3/3 You can follow the LGBTQ Video Game Archive on Twitter for updates here: @LGBTQ_GA 2016/06/30
  • 2/3 And @adrishaw’s expansive LGBTQ Video Game Archive https://t.co/vkGYv2vdnl 2016/06/30
  • 1/3 Among the recent entries: @MyOwnVelouria’s superb Queer Game Studies 101 (no affiliation): https://t.co/C7BHljIQtv 2016/06/30

Game Studies 101 - A Games Institute Project by Steve Wilcox