psychology

The Gamer’s Gaze

“With very few exceptions, a film director or a game designer doesn’t set out actively thinking, “I am going to make this to appeal directly to straight white men and everyone else can get bent.” Rather, the likelihood is high that the creator himself is a straight white male, and so comes to production with unconscious biases in place…And even if the creator in question is not all three (straight, white, male), the media landscape has been dominated by those elements for such a long time that this perspective is the default, and its point of view may not be challenged. Thus: the male gaze.”

A psychologically “embedded” approach to designing games for prosocial causes

“This paper provides an in-depth exploration of two key Embedded Design strategies: (1) intermixing: combining “on-topic” and “off-topic” game content in order to make the focal message or theme less obvious and more accessible and (2) obfuscating: using game genres or framing devices that direct players’ attention or expectations away from the game’s true aims…” – Geoff Kaufman & Mary Flanagan

Flow

“Psychologist Mihaly Csikszentmihalyi’s famous investigations of ‘optimal experience’ have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life.” – Publisher

Steve WilcoxSteve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he […]

Carl G. Jung