Meeple Like Us

“We’re a group of gaming academics, developers, hobbyists and enthusiasts. We have a keen interest in board games, tabletop games, video games, and all things in-between. It is our intention on this site to offer reviews and teardowns of tabletop gaming titles. We’ll be looking at these with an emphasis on the wider context of the games, especially that of how accessible the games are in a physical, cognitive or sociological sense.” – Meeple Like Us

Syllabus: Gender & Sexuality in Video Games

“Feminism and queer representation have taken center stage in recent debates about the future of video games. However, gender, sexuality, and identity have long been important to how we experience games and to games themselves. In this course, students will learn about issues of gender and sexuality in video games, game communities, the games industry, and their own media-making practices…” – Syllabus

Do you want to write video games?

“Do you want to write video games? Do you? Do you really? Be honest with me. I mean, I don’t want to shoot down your dream. There are lots of people who’ve done the research, who know exactly what they’re getting into when they say this and who spend years earnestly pursuing their goal. There are also lots of people who like the notion of getting into game development but figure they’ll never have any realskills like programming or art so this is their best bet.” – Medium

Syllabus: Games & Culture

“This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.” – Syllabus [PDF]

GDC Vault

“GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. Unlock thousands of hours of 8,000+ videos, audio files, and synced presentations from speakers and panels carefully selected by the GDC advisory board. GDC Vault content includes a broad spectrum of talks about videogame development across over 200 tracks that is easily filtered using tags, categories, upgraded search and recommended videos.” – GDC Vault

Syllabus: Games for Health

“CS798 Games for Health is a graduate reading seminar and game design course that will review the current major applications of games in healthcare. Readings will cover the major fields in healthcare where games are being used. Case studies will survey a representative set of current health-related games, from best-practices to examples indicating just how far this application area has yet to develop. ” – Syllabus

Indie Game: The Movie

“Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.” – Indie Game: The Movie

Twine

“”Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you’re ready. Twine publishes directly to HTML, so you can post your work nearly anywhere…”

GTFO: The Movie

“Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats.” – GTFO: The Movie