Ryan Clement

Ryan Clement is a PhD candidate in the University of Waterloo’s Department of English Language and Literature and a researcher with the University of Waterloo Games Institute. He researches emergent narrative through games and possible applications. He is also a tabletop game designer.

Papers, Please

“The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.” – Papers, Please

Outcasted

“Outcasted is a stand-alone first-person-simulation for mac and PC that tries to establish a consciousness towards the social exclusion that homeless people experience every day. You slip into the role of a person that is living and penhandling on the streets of an average western city. The main task is to beg from the passing pedestrians in order to receive monetary or material attention. As you find yourself being ignored by most of the passer-by‘s, your goal is to find someone who is willing to start a conversation in order to learn about the reasons and circumstances that were responsible for your situation.” – Developer

Fort McMoney

“Fort McMurray, the heart of the Canadian oil industry, is the scene for a groundbreaking fusion of documentary and video game. The creators, web pioneers NFB and Arte with contributions by journalists from Süddeutsche.de and Le Monde, put you in their own shoes. Their mission is your mission: to unravel the interests that lurk behind the appearance of success, wealth and happiness…”