“Mainichi (Japanese for “everyday”) conveys some of the social struggles the developer faces daily as a mixed transgender woman by recreating the simple act of going to meet a friend for coffee. Once the player returns home, they wake again the next morning to the same scenario, which subtly changes based on how they decide to get ready for the day. It’s a short but very personal slice-of-life experience.” – Developer
Ryan Clement is a PhD candidate in the University of Waterloo’s Department of English Language and Literature and a researcher with the University of Waterloo Games Institute. He researches emergent narrative through games and possible applications. He is also a tabletop game designer.