Ludonarrative Dissonance

“About a year ago, I praised Ian Bogost’s critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the nature of games and what they mean. Game reviews are for the…

Twine

“”Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you’re ready. Twine publishes directly to HTML, so you can post your work nearly anywhere…”

GTFO: The Movie

“Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats.” – GTFO: The Movie

A Beginner’s Guide To Making Your First Video Game

“Game development has exploded over the last few years, and now it seems like everyone is making a video game. You’ve got big studios full of hundreds of people. You’ve got small teams making incredible games. There are more people in independent game development than ever. This is an amazing thing, because everyone brings their unique experience and sensibilities to game design…”

" Everything I needed to know about the future of journalism, I learned from game designers "- Heather Chaplin

Man, Play and Games

“According to Roger Caillois, play is ‘an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.’ In spite of this–or because of it–play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life…”

Login 2 Life

“Elaborate digital platforms like Second Life and World of Warcraft offer novel opportunities for friendship, sex, employment, and aesthetic experience in virtual communities populated by cartoon-like avatars. While these simulated worlds are often treated with contempt by the general media, LOGIN 2 LIFE takes a more sympathetic approach, profiling seven people deeply immersed in these worlds, and attempting to understand what each gets from their virtual life.” – Login 2 Life