“In a recent episode of the politics/comedy podcast Chapo Trap House, a listener asked “What can socialism do for gamers’ rights?”. The question was obviously a joke, but the hosts produced a humorous and somewhat thoughtful answer. Thankfully, there is no such a thing as “gamers’ rights” in the sense of something distinct from consumer rights. The joke was likely a reference to the sense of entitlement and tribal identification that fueled the gamergate campaign. But the question of what gaming would look like in a socialist world has haunted me for days. Not only because I’m a leftist and I care about games, but because of how it relates to many crucial issues of 21st century radicalism…” – Paolo Pedercini
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.
Gaming Under Socialism
Tags: socialism
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Author: Paolo Pedercini
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“In a recent episode of the politics/comedy podcast Chapo Trap House, a listener asked “What can socialism do for gamers’ rights?”. The question was obviously a joke, but the hosts produced a humorous and somewhat thoughtful answer. Thankfully, there is no such a thing as “gamers’ rights” in the sense of something distinct from consumer rights. The joke was likely a reference to the sense of entitlement and tribal identification that fueled the gamergate campaign. But the question of what gaming would look like in a socialist world has haunted me for days. Not only because I’m a leftist and I care about games, but because of how it relates to many crucial issues of 21st century radicalism…” – Paolo Pedercini
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