arts

Syllabus: Games & Culture

“This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.” – Syllabus [PDF]

Game Design Workshop

“Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game…”

Video Games for Health

“Substantial resources are being committed to the development of so-called ‘serious’ video games as interventions for health issues. Health educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them. Games therefore seem to have promise as a vehicle for…”

GDC Vault

“GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences. Unlock thousands of hours of 8,000+ videos, audio files, and synced presentations from speakers and panels carefully selected by the GDC advisory board. GDC Vault content includes a broad spectrum of talks about videogame development across over 200 tracks that is easily filtered using tags, categories, upgraded search and recommended videos.” – GDC Vault

Man, Play and Games

“According to Roger Caillois, play is ‘an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.’ In spite of this–or because of it–play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life…”