Video Games for Health


Author: Ivan Leslie Beale

Publisher: Nova Science

Pages: 158


“Substantial resources are being committed to the development of so-called ‘serious’ video games as interventions for health issues. Health educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them. Games therefore seem to have promise as a vehicle for ‘getting to’ young people, where other means such as lectures, videos and pamphlets have failed. However, in the enthusiasm of developers to get into the business of producing serious games targeting health issues, relevant learning theory and technology has been largely ignored or forgotten. As a result, available health games are less efficacious, and their production less informed than is ideal or necessary. This book presents the procedures for evaluation of the efficacy of health games and their design components.” – Publisher


“Review: Video Games for Health” – First Person Scholar

Curator: Steve Wilcox
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

Annotate This Entry

Do you know of a related article, game, or resource? Share it below!