Developer’s Dilemma

“Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on…

The Scratchware Manifesto (2000)

“The machinery of gaming has run amok. Instead of serving creative vision, it suppresses it. Instead of encouraging innovation, it represses it. Instead of taking its cue from our most imaginative minds, it takes its cue from the latest month’s PC Data list. Instead of rewarding those who succeed, it penalizes them with development budgets…