“I want to make sense of how players who fall outside the constructed norm of ‘hardcore,’ white, heterosexual, cisgendered male players within the U.S. context relate to this medium and how this might reform arguments for representation in the medium. Drawing upon the insights of feminist media scholars like Ien Ang (1991), Janice Radway (1988), Julie D’Acci (2004), and Liz Bird (2003), I make this argument by working outside the limits of the constructed audience, looking at the way game play fits within players’ everyday lives, and rethinking representation outside normative identity categories.” – excerpt

#GameStudies101 selection:

Work Cited:

Shaw, Adrienne. “On Not Becoming Gamers: Moving Beyond the Constructed Audience.” ada: Gender, New Media & Technology 2.  June 2013. Web. 16 Jul 2016.