“This book series is founded upon the working hypothesis that those immersed in new digital tools and networks are engaged in an unprecedented exploration of language, games, social interaction, problem solving, and self-directed activity that leads to diverse forms of learning. This is reflected in expressions of identity, in how individuals express independence and creativity, and in their ability to learn, exercise judgment, and think systematically.” – Publisher

Books In This Series*

Gaming the System: Designing with Gamestar Mechanic

By Katie Salen Tekinbaş, Melissa Gresalfi, Kylie Peppler and Rafi Santo

Script Changers: Digital Storytelling with Scratch

By Kylie Peppler, Rafi Santo, Melissa Gresalfi and Katie Salen Tekinbaş

Engineering Play: A Cultural History of Children’s Software

By Mizuko Ito

The Ecology of Games: Connecting Youth, Games, and Learning

Edited by Katie Salen Tekinbaş

* – Only game-related books are included here.