“In videogames there is no ‘there’. You’re either sitting in front of your PC or slumped in your front-room, controller in your hand. It’s all happening inside your head, induced by how the sound and light you’re bombarded with alters depending upon your whim and inclination. You’re experiencing something that simply doesn’t exist. This is the games-form’s own peculiar magic, and what we have to explain.
“This makes us Travel Journalists to Imaginary places. Our job is to describe what it’s like to visit a place that doesn’t exist outside of the gamer’s head — the gamer, not the game, remember. Go to a place, report on its cultures, foibles, distractions and bring it back to entertain your readers.” – excerpt
“New Games Journalism” by @kierongillen of @rockpapershot alumni http://t.co/hh3Z9L6rTX #gamestudies101
— PersonofConsequence (@PersonofCon) March 23, 2015
Gillen, Kieron. “The New Games Journalism.” Kieron Gillen’s Workblog. Gillen.cream.org. 23 Mar 2004. Web. 16 Jul 2015.
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