"With very few exceptions, a film director or a game designer doesn't set out actively thinking, "I am going to make this to appeal directly to straight white men and everyone else can get bent." Rather, the likelihood is high that the creator himself is a straight white male, and so comes to production with unconscious biases in place...And even if the creator in question is not all three (straight, white, male), the media landscape has been dominated by those elements for such a long time that this perspective is the default, and its point of view may not be challenged. Thus: the male gaze."

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Author: Kate Cox

Publisher: Your Critic is in Another Castle

Pages: N/A

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“With very few exceptions, a film director or a game designer doesn’t set out actively thinking, “I am going to make this to appeal directly to straight white men and everyone else can get bent.” Rather, the likelihood is high that the creator himself is a straight white male, and so comes to production with unconscious biases in place, that then are reflected through things like the framing of shots or the motion of the camera. And even if the creator in question is not all three (straight, white, male), the media landscape has been dominated by those elements for such a long time that this perspective is the default, and its point of view may not be challenged.

Thus: the male gaze.” Kate Cox, Your Critic is in Another Castle