First Person

“Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on ‘Monopoly’ or even on ‘Magic: the Gathering.’ Yet it is widely believed that the market for electronic literature—predicted by some to be the future of the written word—languishes. Even bestselling author Stephen King achieved…

Games of Empire

“Games of Empire offers a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of…

Understanding Video Games

“Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game…

Shared Fantasy

  “This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well…

Cyborg Manifesto

“This chapter is an effort to build an ironic political myth faithful to feminism, socialism, and materialism. Perhaps more faithful as blasphemy is faithful, than as reverent worship and identification. Blasphemy has always seemed to require taking things very seriously. I know no better stance to adopt from within the secular-religious, evangelical traditions of United…

Tomb Raiders and Space Invaders

“Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as Tomb Raider or The Sims. Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal…

Children’s Games and Gaming

“The conceptual and methodological framework I will be developing approaches children’s folk games not as sets of game rules, but as highly situated social contexts in which real players collectively construct a complex and richly textured communal experience. Curator: Michael Hancock

On Not Becoming Gamers

“I want to make sense of how players who fall outside the constructed norm of ‘hardcore,’ white, heterosexual, cisgendered male players within the U.S. context relate to this medium and how this might reform arguments for representation in the medium. Drawing upon the insights of feminist media scholars like Ien Ang (1991), Janice Radway (1988),…

The New Games Journalism

“In videogames there is no ‘there’. You’re either sitting in front of your PC or slumped in your front-room, controller in your hand. It’s all happening inside your head, induced by how the sound and light you’re bombarded with alters depending upon your whim and inclination. You’re experiencing something that simply doesn’t exist. This is…

From Barbie to Mortal Kombat

  #GameStudies101 selection: .@gamestudies101 Well, that and Cassell and @henryjenkins‘s From Barbie to Mortal Kombat… http://t.co/Dp9FtsDbpK — Casey O’Donnell (@caseyodonnell) March 24, 2015 probably already said, but From Barbie to Mortal Kombat: Gender and Computer Games is a major #gamestudies101. even for non-gender focus. — Space Feminist Dorey (@Talc0n) March 25, 2015   Reviews: “Girls…