Syllabus: VR Storytelling

VR Storytelling, Spring 2017, Dan Pacheco


Type: Syllabus

Cost: N/A



“This production-oriented course teaches students in communications fields how to tell stories interactively using 360-degree video and computer-generated scenes that subjects experience through leading virtual reality headsets. The target platforms for this course are the HTC Vive, Oculus Rift and Google Cardboard phone-based viewers.

The course is focused squarely on storytelling, and not other uses of virtual reality such as video games. While many of the techniques used in games can also be applied to VR story experiences, an immersive story exists primarily to convey information in a narrative way. This course focuses exclusively on experiential storytelling and ignores the pure “gaming” aspect except where such techniques enhance the story experience.” – Syllabus


Curator: Steve Wilcox
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

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