"This course provides an introduction to the critical study of the fastest-growing yet least understood aspect of mass digital culture: video games. We will survey the history of video game forms, pairing specific games with readings drawing from a variety of theoretical perspectives. " - Syllabus

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Type: Syllabus

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“This course provides an introduction to the critical study of the fastest-growing yet least understood aspect of mass digital culture: video games. We will survey the history of video game forms, pairing specific games with readings drawing from a variety of theoretical perspectives. This approach will allow for the examination of a variety of issues necessary for developing a critical analysis of video games, including the nature and practice of play, hardware and other externalities, formal qualities, narrative structure and genre, simulation and realism, spatiality and property, gender and identity, authority and authorship, war and violence.” – Syllabus