Syllabus: Fundamentals of Game Design

Fundamentals of Game Design, Winter 2016, JJ Bakken

About

Type: Syllabus

Cost: N/A

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Description

“GAM 226 provides students with a practical foundation in game design with a focus on concept development, design decomposition, and prototyping. Using game design theory, analysis, physical prototyping, playtesting, and iteration students learn how to translate game ideas,
themes, and metaphors into gameplay and player experiences. Students will further be exposed to the basics of effective game idea communication.” – Syllabus [PDF]

 
 

Curator: Steve Wilcox

Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

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