“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in this series focus on a single platform or a closely related family of platforms. Theyl offer technical rigor and in-depth investigation of how computing technologies work as well as discussion of how computing platforms exist in the context of culture and society.” – Publisher
Books In This Series
Now the Chips Are Down: The BBC Micro
By Alison Gazzard
Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art
By Zabet Patterson
I Am Error: The Nintendo Family Computer / Entertainment System Platform
By Nathan Altice
Flash: Building the Interactive Web
By Anastasia Salter and John Murray
The Future Was Here: The Commodore Amiga
By Jimmy Maher
Codename Revolution: The Nintendo Wii Platform
By Steven E. Jones and George K. Thiruvathukal
Racing the Beam: The Atari Video Computer System
By Nick Montfort and Ian Bogost
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.