Playing with the Past

“Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play — the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future…”

Indie Game: The Movie

“Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.” – Indie Game: The Movie

Game Design – MIT Open Courseware

“This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and…

The Landlord’s Game

“The Landlord’s Game is a board game patented in 1904 by Elizabeth Magie as U.S. Patent 748,626. It is a realty and taxation game, which is considered to be the direct inspiration for the board game Monopoly…The set had rules for two different games, anti-monopolist and a monopolist. The anti-monopolist rules reward all during wealth creation while the monopolist rules had the goal of forming monopolies and forcing opponents out of the game. A win in the anti-monopolist, or Single Tax version and later called by Magie as “Prosperity Game”, was when the player having the lowest monetary amount has double his original stake” – Wikipedia

" Each person defines games in his own way—the anthropologists and folklorists in terms of historical origins; the military men, businessmen, and educators in terms of usages; the social scientists in terms of psychological and social functions. There is overwhelming evidence in all this that the meaning of games is, in part, a function of the ideas of those who think about them. "- Brian Sutton-Smith

The State of Play: Creators and Critics on Video Game Culture

So, I co-wrote an essay entitled “Your Humanity is In Another Castle” with @femfreq for the book “The State of Play”: http://t.co/PX0cpOYO11 — Katherine Cross (@Quinnae_Moon) March 25, 2015   @Quinnae_Moon @femfreq I am so pumped about this! Hello dissertation fodder! 😀 this would be a great @gamestudies101 ! #gamestudies101 — Emma Vossen (@emmahvossen) March…

Smartbomb

“What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?”

Mondo Nano

“In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities…”