Big Pharma

“What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick… and earn a tidy profit? As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good? Being totally altruistic may not be the best business plan. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business. Welcome to the world of Big Pharma!” – Twice Circled

Syrian Journey

“The Syrian conflict has torn the country apart, leaving thousands dead and driving millions to flee their homes. Many seek refuge in neighbouring countries but others pay traffickers to take them to Europe – risking death, capture and deportation. If you were fleeing Syria for Europe, what choices would you make for you and your family? Take our journey to understand the real dilemmas the refugees face.” – BBC

Meeple Like Us

“We’re a group of gaming academics, developers, hobbyists and enthusiasts. We have a keen interest in board games, tabletop games, video games, and all things in-between. It is our intention on this site to offer reviews and teardowns of tabletop gaming titles. We’ll be looking at these with an emphasis on the wider context of the games, especially that of how accessible the games are in a physical, cognitive or sociological sense.” – Meeple Like Us

Game A Week

“That’s when I realised that design experience isn’t in the size of your games, or even in the scope of it – it’s in the number of projects you’ve been through. That sounds like a ridiculous claim to some, but let’s run through the mental stages of developing a game the way I see them: conceptualisation, identification, development, polish and release. Everybody has a different expression of these stages, but everybody goes through them for each released project.” – Rami Ismail

Game & Type

“Featuring critical analysis, interviews, and a large archive of UI examples, Game&Type is a handy resource for game developers, designers, and enthusiasts. We’re here to celebrate good design and provide constructive criticism to improve the quality of UI/UX design in video games. And we’ll always be ad-free.” – Game & Type

Flow

“Psychologist Mihaly Csikszentmihalyi’s famous investigations of ‘optimal experience’ have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life.” – Publisher

Sea Hero Quest

“Dementia is a growing health threat. Affecting over 47M people worldwide (135M by 2050), it is becoming one of the greatest medical challenges we face globally. To help scientists working towards finding a cure, we created Sea Hero Quest – a mobile game where anyone can help fight dementia. ” – Glitchers

Do you want to write video games?

“Do you want to write video games? Do you? Do you really? Be honest with me. I mean, I don’t want to shoot down your dream. There are lots of people who’ve done the research, who know exactly what they’re getting into when they say this and who spend years earnestly pursuing their goal. There are also lots of people who like the notion of getting into game development but figure they’ll never have any realskills like programming or art so this is their best bet.” – Medium

Queer Game Studies 101

“To help promote a conscientious community of scholarship around Queer Game Studies, we offer this “101” — a handy introduction to the field as it stands in mid-2016. Whether you are embarking on Queer Game Studies research yourself, putting together a syllabus, or looking for a presenter or contributor to speak about queerness and games, we hope you’ll look into this outstanding work.” – Queer Game Studies 101