Video Games as Feminist Pedagogy

“This article argues that video games are powerful but overlooked tools for feminist pedagogy. I review two game-based teaching activities that I conducted with my Introduction to Women’s, Gender and Sexuality Studies course during my time as a Teaching Associate at Emory University. In the first activity, I opened a transgender studies unit with the independent games dys4ia, Lim and Mainichi. In the second activity, I taught the feminist theory of intersectionality through Halo, a popular first-person shooter series.” – Samantha Allen

Cart Life

“In Cart Life the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families…Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart. While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment.” – Wikipedia

Syrian Journey

“The Syrian conflict has torn the country apart, leaving thousands dead and driving millions to flee their homes. Many seek refuge in neighbouring countries but others pay traffickers to take them to Europe – risking death, capture and deportation. If you were fleeing Syria for Europe, what choices would you make for you and your family? Take our journey to understand the real dilemmas the refugees face.” – BBC

Flow

“Psychologist Mihaly Csikszentmihalyi’s famous investigations of ‘optimal experience’ have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life.” – Publisher

Game Studies 101

Game Studies 101 (GS101) is on online archive of games, criticism, and scholarship. Its goal is to open up the study of games across disciplines, campuses, and organizations by making accessible various foundational works in game studies, criticism, and design.

Gaming in Color

“Out of the closet and into the arcade! Gaming In Color is a feature documentary exploring the queer side of gaming: the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games. Diverse queer themes in game storylines and characters are an anomaly in the mainstream video game industry, and LGBTQ gamers have a higher chance of being mistreated in social games. Gaming In Color explores how the community culture is shifting and the industry is diversifying, helping with queer visibility and acceptance of an LGBTQ presence.” – Gaming in Color

Cutthroat Capitalism

“You are a pirate commander staked with $50,000 from local tribal leaders and other investors. Your job is to guide your pirate crew through raids in and around the Gulf of Aden, attack and capture a ship, and successfully negotiate a ransom.” – Wired

Twilight Struggle

“Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.” – GMT Games

Archaeogaming

“Archaeogaming is a blog dedicated to the discussion of the archaeology both of and in video games (console, computer, mobile, etc.). If a game uses archaeology in some way (such as the Archaeology skill in World of Warcraft), we’ll discuss it here. If the design and function of pottery, textiles, and architecture vary between iterations of a game (e.g., Elder Scrolls), we’ll discuss it here…”

Spent

“Urban Ministries of Durham serves over 6,000 people every year. But you’d never need help, right? Over 14 million Americans are unemployed. Now imagine you are one of them. Your savings are gone, you’ve lost your house, and you’re down to your last $1000. Can you make it through the month?” – Spent