Children’s Games and Gaming
“The conceptual and methodological framework I will be developing approaches children’s folk games not as sets of game rules, but […]
“The conceptual and methodological framework I will be developing approaches children’s folk games not as sets of game rules, but […]
“I want to make sense of how players who fall outside the constructed norm of ‘hardcore,’ white, heterosexual, cisgendered male […]
“In videogames there is no ‘there’. You’re either sitting in front of your PC or slumped in your front-room, controller […]
#GameStudies101 selection: .@gamestudies101 Well, that and Cassell and @henryjenkins‘s From Barbie to Mortal Kombat… http://t.co/Dp9FtsDbpK — Casey O’Donnell (@caseyodonnell) […]
“Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities.” – Abstract
“In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the […]
“A listing that exists to answer the only question you actually care about: Does such-and-such a video game let me make my characters queer?” – Can I Play Gay?