The Semiotics of Controller Design

“The Konami code—up up down down left right left right B A Start—was created in 1986 for the release of Gradius on the NES. It has worked on every single Nintendo console ever since. It has also worked on every single Microsoft console and it works in most internet browsers; the only change is necessary…

Children’s Games and Gaming

“The conceptual and methodological framework I will be developing approaches children’s folk games not as sets of game rules, but as highly situated social contexts in which real players collectively construct a complex and richly textured communal experience.

On Not Becoming Gamers

“I want to make sense of how players who fall outside the constructed norm of ‘hardcore,’ white, heterosexual, cisgendered male players within the U.S. context relate to this medium and how this might reform arguments for representation in the medium. Drawing upon the insights of feminist media scholars like Ien Ang (1991), Janice Radway (1988),…

The New Games Journalism

“In videogames there is no ‘there’. You’re either sitting in front of your PC or slumped in your front-room, controller in your hand. It’s all happening inside your head, induced by how the sound and light you’re bombarded with alters depending upon your whim and inclination. You’re experiencing something that simply doesn’t exist. This is…

From Barbie to Mortal Kombat

  #GameStudies101 selection: .@gamestudies101 Well, that and Cassell and @henryjenkins‘s From Barbie to Mortal Kombat… http://t.co/Dp9FtsDbpK — Casey O’Donnell (@caseyodonnell) March 24, 2015 probably already said, but From Barbie to Mortal Kombat: Gender and Computer Games is a major #gamestudies101. even for non-gender focus. — Space Feminist Dorey (@Talc0n) March 25, 2015   Reviews: “Girls…

Video Game Accessibility

“Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities.” – Abstract

Play Between Worlds

“In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary…

Can I Play Gay?

“A listing that exists to answer the only question you actually care about: Does such-and-such a video game let me make my characters queer?” – Can I Play Gay?