Understanding Video Games

“Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game…

Shared Fantasy

  “This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well…

Writing characters, not symptoms

“Many people are aware of autism spectrum disorders, but few people understand them. The term encompasses a wide spectrum of disorders characterized by impairments in social, communication and imaginative skills that affects everybody who has them differently. That’s why the word “spectrum” is used. Unfortunately, the common image of people with autism put forth by the media…

Cyborg Manifesto

“This chapter is an effort to build an ironic political myth faithful to feminism, socialism, and materialism. Perhaps more faithful as blasphemy is faithful, than as reverent worship and identification. Blasphemy has always seemed to require taking things very seriously. I know no better stance to adopt from within the secular-religious, evangelical traditions of United…

Tomb Raiders and Space Invaders

“Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as Tomb Raider or The Sims. Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal…

Ion: A Compound Building Game

“An Explosively Fun Card Game for 2 -7 players about the chemistry of basic elements, ionic bonding, and everyday compounds!” – Ion Kickstarter

" While looking at a game as it is presented as a boxed product may tell us something about the given structure of the artifact or its imagined player, understanding it as a lived object—as a playful artifact—comes via an attention to the assemblage that constructs our actual games and play. "- T. L. Taylor,