Understanding Video Games
“Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. […]
Shared Fantasy
“This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of […]
Writing characters, not symptoms
“Many people are aware of autism spectrum disorders, but few people understand them. The term encompasses a wide spectrum of disorders […]
Cyborg Manifesto
“This chapter is an effort to build an ironic political myth faithful to feminism, socialism, and materialism. Perhaps more faithful […]
Tomb Raiders and Space Invaders
“Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as Tomb Raider […]
Day In The Life: Disability and Representation in Videogames
“It’s 1997. I have yet to know the joys of playing in the snow. Growing up in the south I’ve […]
The Semiotics of Controller Design
“The Konami code—up up down down left right left right B A Start—was created in 1986 for the release of […]
Five Things I Didn’t Get About Making Video Games (Until I Did It)
“Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 […]