Outcasted

“Outcasted is a stand-alone first-person-simulation for mac and PC that tries to establish a consciousness towards the social exclusion that homeless people experience every day. You slip into the role of a person that is living and penhandling on the streets of an average western city. The main task is to beg from the passing pedestrians in order to receive monetary or material attention. As you find yourself being ignored by most of the passer-by‘s, your goal is to find someone who is willing to start a conversation in order to learn about the reasons and circumstances that were responsible for your situation.” – Developer

Platform Studies (Book Series)

“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development….

Little Party

Little Party is a short story video game about your daughter’s all-nighter party. In short, it has you playing the mother of Suzanne during her all-night party hosted in your own house. You, as a single mother with nowhere else to go, have to patiently and rather awkwardlyendure. You can’t join in, you’re told not…

Mainichi

“Mainichi (Japanese for “everyday”) conveys some of the social struggles the developer faces daily as a mixed transgender woman by recreating the simple act of going to meet a friend for coffee. Once the player returns home, they wake again the next morning to the same scenario, which subtly changes based on how they decide to…

Never Alone (Kisima Ingitchuna)

Never Alone (Kisima Ingitchuna) is the first game developed in collaboration with the Iñupiat, an Alaska Native people. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game. Play as a young Iñupiat girl and an arctic fox as they set out to find the source of the eternal…

Fort McMoney

“Fort McMurray, the heart of the Canadian oil industry, is the scene for a groundbreaking fusion of documentary and video game. The creators, web pioneers NFB and Arte with contributions by journalists from Süddeutsche.de and Le Monde, put you in their own shoes. Their mission is your mission: to unravel the interests that lurk behind the appearance of success, wealth and happiness…”

Forget-Me-Knot

Forget-Me-Knot is a depiction of Alzheimer’s disease created by Alexander Tarvet. “Alzheimer’s disease is a devastating condition for everyone affected and their loved ones, and through playing Forget-Me-Knot the player gets an immediate sense of the confusion the character feels,” reports the BBC. “Computer games are one of the greatest ways to let people safely…

Half-Real

“A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in…

Extra Lives

“In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.

First Person

“Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on ‘Monopoly’ or even on ‘Magic: the Gathering.’ Yet it is widely believed that the market for electronic literature—predicted by some to be the future of the written word—languishes. Even bestselling author Stephen King achieved…