Parable of the Polygons

“This is a story of how harmless choices can make a harmful world…Our cute segregation sim [Parable of the Polygons] is based off the work of Nobel Prize-winning game theorist, Thomas Schelling. Specifically, his 1971 paper, Dynamic Models of Segregation. We built on top of this, and showed how a small demand for diversity can…

Papo & Yo

Papo & Yo is the story of a young boy, Quico, and his best friend, Monster. Monster is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. However, Monster has a dangerous problem: an addiction to poisonous frogs. The moment he sees one hop by, he’ll scarf it down…

Papers, Please

“The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.” – Papers, Please

Outcasted

“Outcasted is a stand-alone first-person-simulation for mac and PC that tries to establish a consciousness towards the social exclusion that homeless people experience every day. You slip into the role of a person that is living and penhandling on the streets of an average western city. The main task is to beg from the passing pedestrians in order to receive monetary or material attention. As you find yourself being ignored by most of the passer-by‘s, your goal is to find someone who is willing to start a conversation in order to learn about the reasons and circumstances that were responsible for your situation.” – Developer

Platform Studies (Book Series)

“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development….

Little Party

Little Party is a short story video game about your daughter’s all-nighter party. In short, it has you playing the mother of Suzanne during her all-night party hosted in your own house. You, as a single mother with nowhere else to go, have to patiently and rather awkwardlyendure. You can’t join in, you’re told not…

Mainichi

“Mainichi (Japanese for “everyday”) conveys some of the social struggles the developer faces daily as a mixed transgender woman by recreating the simple act of going to meet a friend for coffee. Once the player returns home, they wake again the next morning to the same scenario, which subtly changes based on how they decide to…

Never Alone (Kisima Ingitchuna)

Never Alone (Kisima Ingitchuna) is the first game developed in collaboration with the Iñupiat, an Alaska Native people. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game. Play as a young Iñupiat girl and an arctic fox as they set out to find the source of the eternal…

Fort McMoney

“Fort McMurray, the heart of the Canadian oil industry, is the scene for a groundbreaking fusion of documentary and video game. The creators, web pioneers NFB and Arte with contributions by journalists from Süddeutsche.de and Le Monde, put you in their own shoes. Their mission is your mission: to unravel the interests that lurk behind the appearance of success, wealth and happiness…”

Forget-Me-Knot

Forget-Me-Knot is a depiction of Alzheimer’s disease created by Alexander Tarvet. “Alzheimer’s disease is a devastating condition for everyone affected and their loved ones, and through playing Forget-Me-Knot the player gets an immediate sense of the confusion the character feels,” reports the BBC. “Computer games are one of the greatest ways to let people safely…