Tropes vs. Women in Videogames

“The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it’s more problematic or pernicious aspects.” – Feminist Frequency

Developer’s Dilemma

“Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on…

Sim Sweatshop

“You are invited to enter the world of the sports shoe maker. Your wage will be $6.05 for a full days work. A standard working here is 12 hours. Work hard and you will be paid your full wage. If you make a mistake you will be punished accordingly.” – Sim Sweatshop

The Scratchware Manifesto (2000)

“The machinery of gaming has run amok. Instead of serving creative vision, it suppresses it. Instead of encouraging innovation, it represses it. Instead of taking its cue from our most imaginative minds, it takes its cue from the latest month’s PC Data list. Instead of rewarding those who succeed, it penalizes them with development budgets…

Videogames are a Mess

“So much of videogame studies has been marked by a single question: ‘What is a game?’ “For a while now, our community has understood that “mark” as a curse or a blight—a scourge of formalism that drew, or perhaps still draws, our attention away from more important matters of meaning, reception, and use.”

Learning by Design

“So the question is: How do good game designers manage to get new players to learn long, complex, and difficult games? The answer, I believe, is this: the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning. They have had to, since games that were…

Approaches to Digital Game Studies (Book Series)

“Approaches to Digital Game Studies examines the social significance of digital games, bringing together a range of voices from different disciplines in order to advance ongoing conversations and initiate new areas of inquiry in the field of game studies. While conversant in digital game studies, titles in this innovate series bring approaches, theories, methods, and questions…

BioHarmonious

“BioHarmonious makes the player responsible for the fate of two interconnected planets.  The Manufactured Planet, a place of clockwork machinery and choking smog, is on the verge of collapse, and its sister planet, the lush and diverse Natural Planet, will die along with it unless something is done.  Through a process of “bioharmony,” scientists from the Manufactured Planet are able to integrate the flora and fauna of the Natural Planet into their machines to improve the environment of their home world.” – BioHarmonius

Against All Odds

“Developed by UNHCR…Against All Odds is about the global refugee experience from the time people are forced to leave their countries of origin to the beginning of their new life abroad.” – Against All Odds Related Links “Against All Odds. Got the guts to play refugee?” – Youth-Leader.org