I Have No Words & I Must Design

“I first heard the term “gameplay” when I interviewed for a job at Atari in 1982. It was used by someone who had just played a new arcade game, Zaxxon, I think. “It has good gameplay.” Since then, the term has become ubiquitous in the fi eld. People talk about gameplay, as if it’s some magical, mystical thing that…

" One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. "- Carl G. Jung

The Craft of Game Systems: General Guidelines

“ArenaNet game designer Daniel Achterman will share general guidelines and best practices he’s picked up over the years for crafting and tuning game systems.

My name is Daniel Achterman, and I’m a game designer. I’ve been doing gameplay and system design in a variety of genres for about 8 years, mostly RPGs, at companies like Gas Powered Games and ArenaNet…”

Video Games for Health

“Substantial resources are being committed to the development of so-called ‘serious’ video games as interventions for health issues. Health educators and others with an agenda for educating young people are well aware that this group buys video games and spends a lot of time playing them. Games therefore seem to have promise as a vehicle for…”

Greenshifting Game Studies: Arguments for an Ecocritical Approach to Digital Games

“Every time I talk or write about ecology as a tool or merely an inspiration for hermeneutic approaches to cultural artifacts, I feel like I need to start off with a confession: I am no hardcore, dyed-in-the-wool environmentalist. Not only do I have serious doubts about the compatibility of hardcore environmentalism and dyed wool, I find it hard to subscribe to any sort of Ism, doctrine, or universal approach. And still, with all the relativism of the comparatist whose only creed is that there are always two (or more) ways of looking at any matter, I have become deeply fascinated with ecocriticism lately. “

How’s the Weather

“This article examines the role of weather in games, from both a gameplay and a wider ecological perspective. While weather is usually introduced merely as decoration, the author argues that more direct effects on gameplay would make games both more realistic and ecologically savvy. While some progress has been made in certain areas (wind blowing on the grass, rippling water, rain or storms affecting planes in flight simulators), there is still much room improvement and challenges for aspiring game developers and graphics artists.” – Abstract

Tropes vs. Women in Videogames

“The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it’s more problematic or pernicious aspects.” – Feminist Frequency