On Board Game Accessibility


Author: Michael Heron

Publisher: Gamasutra

Pages: N/A


“Appreciation of popular cultural products facilitates the building of common conversational ground, and permits friendships to accrete around a set of shared cultural experiences.    It is not however the case that all individuals have equal opportunity to participate in this process.  Many cultural products, popular or otherwise, remain either physically or sociologically inaccessible to large segments of the population.

For some, this may be a case of simply not seeing how cultural elements have value.  For others, the value is apparent but the products themselves are exclusionary because they do not, or cannot, take into account physical and cognitive impairments.” – Michael Heron

Curator: Steve Wilcox
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

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