"Platitudes were abundant—well meant of course, and everyone involved quite sincerely wanted games to improve in terms of accessibility. But answers weren't exactly forthcoming; more was said on defining inclusivity and accessibility, rather than illustrating a workable path towards more of it."

About

Author: Mike Diver

Publisher: Waypoint

Pages: N/A

Description

“By the time the panel wrapped, though, I didn’t feel that a great deal of progress had been made. There were a lot of numbers, about disabled player statistics, and how the small advances made by the industry so far were, in Hoffman’s words, “reinventing the wheel, time and again.” Platitudes were abundant—well meant of course, and everyone involved quite sincerely wanted games to improve in terms of accessibility. But answers weren’t exactly forthcoming; more was said on defining inclusivity and accessibility, rather than illustrating a workable path towards more of it.” – Mike Diver, Waypoint