“Games of Empire offers a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.” – publisher
Wish it had been Chris Douglas’ “Fighting Barbarians & Forming Disciplines” or Dyer-Witheford & dePeuter’s “Games of Empire” #gamestudies101
— Gerald (@GeraldVoorhees) March 24, 2015
“Critical Theory, Political Economy and Game Studies: A Review of Games of Empire: Global Capitalism and Video Games.” Bart Simon, Game Studies: the international journal of computer game research, 11, number 2, May 2011. Web. 20 July 2015.