“Digital Game Studies is a series dedicated to the investigation of the largest, fastest growing, and most popular form of mediated entertainment—the video/computer game. In responses to the growth in gaming over the last two decades, games, gamer culture, and gaming practices have increasingly become the focus of academic publications, conference panels, and university courses. Digital Game Studies provides an academic publishing outlet for this new research on games, gamers, and gaming.

The book series is devoted to work that critical examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of videogames? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality?” – Publisher

Books In This Series

Playing with Religion in Digital Games

Edited by Heidi A. Campbell & Gregory Price Grieve

Playing to Win: Sports, Video Games, and the Culture of Play

Edited by Robert Alan Brookey & Thomas P. Oates

Thinking About Video Games

David S. Heineman