Approaches to Digital Game Studies (Book Series)

“Approaches to Digital Game Studies examines the social significance of digital games, bringing together a range of voices from different disciplines in order to advance ongoing conversations and initiate new areas of inquiry in the field of game studies. While conversant in digital game studies, titles in this innovate series bring approaches, theories, methods, and questions…

Digital Game Studies (Book Series)

“Digital Game Studies is a series dedicated to the investigation of the largest, fastest growing, and most popular form of mediated entertainment—the video/computer game. In responses to the growth in gaming over the last two decades, games, gamer culture, and gaming practices have increasingly become the focus of academic publications, conference panels, and university courses….

“You Have Unleashed a Horde of Barbarians!”

“We are about four or five years into the formation of a new discipline, digital game studies. Though by one account computer games have been around for more than four decades (Aarseth), and by another computer and video game sales in the United States are rivaling movie box office sales (Frauenfelder), academic attention to the…

Digital Media and Learning (Book Series)

“This book series is founded upon the working hypothesis that those immersed in new digital tools and networks are engaged in an unprecedented exploration of language, games, social interaction, problem solving, and self-directed activity that leads to diverse forms of learning. This is reflected in expressions of identity, in how individuals express independence and creativity,…

Playful Thinking (Book Series)

“Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. Each book in the series is small enough to fit in a backpack or coat pocket and combines depth with readability for any reader interested in playing more thoughtfully or thinking…

Platform Studies (Book Series)

“The Platform Studies series promotes the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development….

Half-Real

“A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in…

First Person

“Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on ‘Monopoly’ or even on ‘Magic: the Gathering.’ Yet it is widely believed that the market for electronic literature—predicted by some to be the future of the written word—languishes. Even bestselling author Stephen King achieved…

Games of Empire

“Games of Empire offers a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of…

Understanding Video Games

“Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game…