arts

Login 2 Life

“Elaborate digital platforms like Second Life and World of Warcraft offer novel opportunities for friendship, sex, employment, and aesthetic experience in virtual communities populated by cartoon-like avatars. While these simulated worlds are often treated with contempt by the general media, LOGIN 2 LIFE takes a more sympathetic approach, profiling seven people deeply immersed in these worlds, and attempting to understand what each gets from their virtual life.” – Login 2 Life

GTFO: The Movie

“Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats.” – GTFO: The Movie

Gaming in Color

“Out of the closet and into the arcade! Gaming In Color is a feature documentary exploring the queer side of gaming: the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games. Diverse queer themes in game storylines and characters are an anomaly in the mainstream video game industry, and LGBTQ gamers have a higher chance of being mistreated in social games. Gaming In Color explores how the community culture is shifting and the industry is diversifying, helping with queer visibility and acceptance of an LGBTQ presence.” – Gaming in Color

Archaeogaming

“Archaeogaming is a blog dedicated to the discussion of the archaeology both of and in video games (console, computer, mobile, etc.). If a game uses archaeology in some way (such as the Archaeology skill in World of Warcraft), we’ll discuss it here. If the design and function of pottery, textiles, and architecture vary between iterations of a game (e.g., Elder Scrolls), we’ll discuss it here…” – Andrew Reinhard, Archaeogaming

Pulling Back the Curtain

“Let’s pull back the curtain. In this essay, I recount a pedagogical experience with 60 undergraduate history majors at Carleton University where students learned to write for the web and learned how the web is written, including how algorithms (sets of rules) create the content and the experiences that we have online. I am not talking about writing essays. I am talking about making video games. Or more accurately, about learning to write history-through-algorithms.” [Excerpt from “Pulling Back the Curtain” in Web Writing: Why and How for Liberal Arts Teaching and Learning]

Playing with the Past

“Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play — the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future…”

California Water Crisis

“Can you solve the drought? California Water Crisis is an educational game about California water politics. Take the role of one of California’s three main regions (NorCal, SoCal, and the Central Valley) and try to find a solution to the fundamental cause of California’s drought: there’s more water demand than there’s water.” – Developer

Longstory

“LongStory is an episodic dating/adventure game about surviving your teenage years. Track clues to solve a mystery and navigate the school’s social scenes. Available for iOS and Android, the game currently has three episodes available. There will be five more episodes released to complete the first and second seasons.” – Developer

The Landlord’s Game

“The Landlord’s Game is a board game patented in 1904 by Elizabeth Magie as U.S. Patent 748,626. It is a realty and taxation game, which is considered to be the direct inspiration for the board game Monopoly…The set had rules for two different games, anti-monopolist and a monopolist. The anti-monopolist rules reward all during wealth creation while the monopolist rules had the goal of forming monopolies and forcing opponents out of the game. A win in the anti-monopolist, or Single Tax version and later called by Magie as “Prosperity Game”, was when the player having the lowest monetary amount has double his original stake” – Wikipedia

Syllabus: Gender & Sexuality in Video Games

“Feminism and queer representation have taken center stage in recent debates about the future of video games. However, gender, sexuality, and identity have long been important to how we experience games and to games themselves. In this course, students will learn about issues of gender and sexuality in video games, game communities, the games industry, and their own media-making practices…” – Syllabus