Extra Lives

“In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. Curator: Michael Hancock

Games of Empire

“Games of Empire offers a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of…

Medication Meditation

Curator: Steve Wilcox Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.

Shared Fantasy

  “This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well…

Writing characters, not symptoms

“Many people are aware of autism spectrum disorders, but few people understand them. The term encompasses a wide spectrum of disorders characterized by impairments in social, communication and imaginative skills that affects everybody who has them differently. That’s why the word “spectrum” is used. Unfortunately, the common image of people with autism put forth by the media…

Cyborg Manifesto

“This chapter is an effort to build an ironic political myth faithful to feminism, socialism, and materialism. Perhaps more faithful as blasphemy is faithful, than as reverent worship and identification. Blasphemy has always seemed to require taking things very seriously. I know no better stance to adopt from within the secular-religious, evangelical traditions of United…

The Semiotics of Controller Design

“The Konami code—up up down down left right left right B A Start—was created in 1986 for the release of Gradius on the NES. It has worked on every single Nintendo console ever since. It has also worked on every single Microsoft console and it works in most internet browsers; the only change is necessary…

Five Things I Didn’t Get About Making Video Games (Until I Did It)

“Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn’t like. It turns out there were a shitload of things I didn’t know about games development.” Continue reading… Curator: Steve Wilcox…

On Not Becoming Gamers

“I want to make sense of how players who fall outside the constructed norm of ‘hardcore,’ white, heterosexual, cisgendered male players within the U.S. context relate to this medium and how this might reform arguments for representation in the medium. Drawing upon the insights of feminist media scholars like Ien Ang (1991), Janice Radway (1988),…